You are browsing as a guest. Sign up (or log in) to start making projects!

6h 9m 21s logged

This morning, I focused on establishing the foundational components for the voxel engine’s module system, which is crucial for modularizing functionality and enhancing maintainability. I initiated the groundwork for both configuration and debugging systems.

mb_config: Started the configuration module to manage engine settings, establishing a basic structure for loading and saving configurations.mb_debug: Added the debugging module, scaffolding the structure to allow for runtime diagnostics and performance monitoring.lt_stats_format: Implemented a format for terrain statistics, ensuring that performance metrics can be effectively logged and analyzed.block_shape: Began work on the block shape definitions, laying the groundwork for specifying voxel dimensions and orientations.cross_mesh: Stubbed out the cross-mesh functionality, preparing for future implementation of cross-sectional rendering techniques.
The foundational modules are now in place, and the next step will involve fleshing out the configuration and debugging features to support real-time adjustments and diagnostics.

0
1

Comments 0

No comments yet. Be the first!