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2h 39m 25s logged

** Devlog 5 **

Hi guys,
as you may be able to tell yes the devlogs are a bit more frequent mainly because I’m trying to finish this before school. and this is NOT my last devlog lol

New minigame

Added a survival type minigame where small fireballs spawn from all directions and you have to dodge them all. Required heavy tweaking because it was way too difficult to find the right balance between easy and hard.

Freeplay Mode

Essentially the main mode where you play until you lose all of your lives. May add a life recovery feature in the future. Also, prevented from minigames repeating right after itself. code attached

Difficulty Scaling

Made each game harder dependent on the number of minigames you have completed in that session.

Overall, much wasn’t changed but a lot changed at the same time too if that makes sense. I’m hoping to add a scoring mechanic in the future and one new minigame and a boss fight that appears occasionally. Thanks for reading,

Check out my repo!: https://github.com/spliceydice/Rifted-Rush

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