I finally added predators — they hunt prey and meat, and now have their own mating animation that’s different from prey’s (gliding together with a little weave, nose-to-nose instead of tail-to-tail, then a baby appears). Prey also got real genders now, and mating actually mixes both parents’ DNA (with a chance of mutation) instead of just copying one parent. Prey can flee from predators too.The coolest new thing is “predatorify” — if a prey eats enough meat, it transforms into a predator! Still tuning how easy that should be to trigger.Also added a population graph (rolling + full history) and a click-to-inspect feature so I can click any creature and see its type, lifetime, health, gender, and DNA. Microorganisms are wandering around chasing meat now too.Basically this session was about making all the systems actually talk to each other — hunting, fleeing, mating, dying, and feeding back into the ecosystem. Starting to feel alive! Thanks for reading, see you next devlog!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.