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I made some more intuitive user changes:

  1. Slingshot Dampening:
    Now, the slingshot isn’t like an Angry Bird slingshot that propels your particles to the other side of the universe (though you could do that if you want, just open the code). All the slingshot coordinates and values are now multiplied by 0.2. We’re nerfing it a lot, but it seems more intuitive that way. Since you don’t know it’s nerfed, you won’t notice there is a higher capacity. In our case, a higher capacity actually means friction. Don’t get me wrong: it’s not particle friction, because they go super fast. It’s friction when trying to get orbits to work.

  2. Repository Tweaks:
    Calling the script from_scratch.py was killing me, so I found something simpler: orbital.py. It’s much better. I updated the GitHub repository so that the current release is orbital.py (the refactored version). While main.py (the previous version) has a few more features right now, orbital.py is much cleaner. Main.py was more of a learning run, and I feel like I’m bringing my A-game with this new refactor.

  3. Look and Feel:
    I really liked the black background and white orbitals of the previous main.py version, so I changed the clinical-seeming style of from_scratch.py. I scrapped that look and made sure the new orbital.py has some taste.

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