Lots of stuff today:
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Camera movement: I added camera movement to our new refractor.
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Better version of the sling: The older one just expected you to press, drag, and release without seeing much of an indicator. While that works if you know the program a bit, I think a direct, laser-esque pointer that shows you actively as you’re pressing, dragging, and releasing is more intuitive and easier to work with. So I added that.
Now we have intuitive camera movement and intuitive spawning.
For this refactor, we won’t have any UI. All the sliders for gravity and mass will be per keyboard or hotkey.
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