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Devlog #2 — N-Body Physics

Today I implemented dynamic physics and dynamic moving.

Basically, before, the move function—the function on a one-millisecond timer that updated everything—was extremely hard-coded. It just used the data of the existing two turtles (the two bodies I made myself), and it definitely wasn’t scalable.

So that was what I tackled today. Now, the main function that runs our whole physics simulation is a tad bit less torturous.

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@Mehmet

The best thing in this world are lists in lists…