I’ve implemented a “fog of war” so the server only sends to the player the data about the other players that they can actually see.
I made the camera follow the current player.
The game now uses interpolation to smooth out the data packets coming from the server, so players can enjoy smoother gameplay. Also the tick rate was increased to 69Hz.
The network packets are now dynamic, they do not have a fixed size, this saves network bandwidth.
What I wanna do next:
- create some basic UI;
- create a basic game over screen;
- introduce new shapes as playable “characters”;
- maybe introduce a trophy system
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