More gamepad overlay buttons!!! Yay!!!
In not-so-awesomely-exciting news, I also added a table of contents to the readme (as well as a generator for it). The script’s in Python (I’m sorry for not using Rust) meaning the repository is now 0.5% Python. Takeover incoming?
I overcomplicated the script a lot, but it’s really easy to read. There are three whole comments, aka 6% of lines in the whole file! It’s not technically interesting in the slightest. I was thinking of building a tree-like structure before outputting the string, but realized I can just use the header level (h1 vs h2 vs h3 etc) as the amount of spaces / 2.
I also refactored it not to use magic PanelIds for the default panel list. I kinda rushed that part when I made it, I’ll be honest. But now each Panel can implement fn open_by_default(&self) -> bool (returns false by default) and if it does it keeps it open when savedata doesn’t exist yet.
I don’t get how an entire hour n 27 minutes was spent on like 7 not-even-that-big commits. At least it was a good use of my math class. We reviewed limits for some reason (which everyone should already know for one because they took the prereqs?), and the teacher managed to extend her lecture for the ENTIRE class time. rlbuddy development saving the day, I guess (just like it will in your rocket league games btw, so you should download it)
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