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5h 55m 4s logged

  • Wrote the core Game struct that owns the map, player, monsters, loot, inventory, and depth
  • Built the turn loop. You act, then every monster takes its turn
  • The turn loop fought the borrow checker. Moving one monster while reading all the others is something Rust hates. Split the borrows of self by hand and used a snapshot of which tiles are occupied. Took forever, but it works and monsters chase properly, so I stopped touching it
  • Added descending the stairs
  • Added xp and leveling. Made up the numbers and playtested until they felt okay
  • Added rendering with remembered and visible tiles
  • Added the hud, the message log panel, and the inventory and help screens
  • Went from a bunch of modules to something that looks like a game in one evening
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