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17m 22s logged

Getting the window to open up in version 0.1 was cool but today things actually started looking like a real engine. I scrapped the basic triangle data I had made in v0.1, and generated an array of 10,000 Particle structs on the CPU using glm. To make it look like an actual galaxy, I biased the random distribution so the stars clump densely in the middle and fade to blue on the outskirts. Right now, they are just sitting motionless in a VBO on the GPU so tomorrow I’m going to look into the OpenGL documentation to figure out how to compute shaders to simulate gravity! (also had to reset the project on hackatime a few times since it was mistakenly picking up a lot of my other desktop projects in the dashboard so yea..)

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