Devlog Update: Wario Land Mechanics & Microgame #2!
Have you ever wondered what happens to Wario when he gets stung by a bee in the classic games? He inflates into a massive, round balloon! He gets so hilariously huge that he loses his regular platforming abilities and starts floating automatically.
That exact mechanic is the core inspiration behind my second minigame!
The Concept: Excretion Propulsion
Instead of your standard top-down or platforming setup, players have to navigate a panicked survival challenge while completely inflated:
- The Movement: Wario floats upward automatically. To move horizontally, you have to blast him sideways by burping out of one side or farting out of the other!
- The Objective: Pilot Wario’s massive balloon collision box through tight corridors and narrow vertical alleys before the clock hits zero.
What have I been upto so far?
- Custom Physics & Input: The funny burp/fart thrust logic is fully operational.
- Environmental Hazards: Industrial fans are officially placed and working as expected! They generate continuous wind forces that push Wario across the map.
- Visual Juice: The fan blades actually rotate dynamically, and I’ve added custom wind particles to show the direction of the draft.
Next Steps
The core engine code and character states are working beautifully. Now it’s all down to the physical level design. I need to finish constructing the full layout maps, adding hazards like spikes, and coding the closing walls for the higher difficulty tiers.
I’m aiming to have the full map layouts completed (or very close to it) by tomorrow!
Check out the screenshots below, seeing this vintage GBC puffed Wario rocket around the screen with gas clouds is absolutely hilarious!
Found the wario sprites and wind particles here https://www.spriters-resource.com/game_boy_advance/wl4/asset/1577/
https://nyknck.itch.io/wind
(I added the farts, burps, fans myself using this free sprite editor https://www.piskelapp.com)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.