Devlog #2 – Building the Main Game UI
What I Worked On
Today I worked on creating the main gameplay scene in Godot and setting up the core user interface.
Background Setup
- Created a new
level_scene. - Added a
TextureRectas the background. - Resized the background to fit the game window.
Lives Display
- Added an
HBoxContainerto organize the player’s lives. - Created five
TextureRectnodes for the lives. - Replaced the placeholder Godot icons with custom garlic icons that match the game’s theme.
Global Script
- Created a global autoload script named
Global.gd. - Added variables to keep track of:
minigames_donelives
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