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3h 37m 4s logged

I just finished building the entire core gameplay loop. Here is what is currently made:

Lobby & Match Loop: Players wait in the lobby until enough people join, which automatically starts a countdown to the round.

Round Manager: A server script that handles health resets, cleans up old items, teleports players, and watches the match until only one survivor is left to give the win.

Map Spawner: The game automatically picks a random map, loads it in for the round, and destroys it when the match ends.

Weapon Wheel: A custom UI animation that spins through common, rare, epic, legendary, and mythic items, then gives the player the exact weapon they rolled. (Weapons have not been added yet)

Sprint System: A working sprint mechanic with a stamina bar UI so players can track their remaining energy.

Music Toggle: Background tracks that change automatically between the lobby and the arena, plus a working mute button.

The Wheel was created by AI, but I will create one after most of the game is done. The current one there is just a demo for now. I would really appreciate feedback on how I could improve the game further.

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