spent a LOT longer than 20 minutes trying to debug this weird memory leak that happens whenever i even ACCEPT image data on track events
i literally gain a whole 200 MB PER EVENT, an “event” being any time the track info doesn’t stay the same. so if you pause it, play it, or the track changes for any reason, that’s an event, and it stacks
so its totally unreasonable rn for me to get the images cus bro?? and i know its not in my code because i didn’t even add the handling yet i literally just accept the image data and it does that
so i just filed an issue in the upstream crate pray for me guys
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