After getting the gist of Godot from Brackey’s tutorial, I decided to switch gears to a boss-fight type of game!
What I added:
- The player rotates to face the mouse, allowing for aiming
- Left-clicking, or just simply tapping on the mouse pad, for shooting
- An area node for the boss
- A question appears on screen before triggering projectiles
- Projectiles from the boss, the number of which can be adjusted, are designed to be distanced by the same angle (ex 180/n, n being declared)
- A system using timer nodes that slows the game for a certain amount of time—allowing for the player to carefully aim and shoot—before returning to normal
Why these features?
Here’s the plan:
- The boss idles for a random amount of allotted time
- The boss then attacks! A randomly selected question—asking about adjectives, nouns, spelling, etc—appears on the screen.
- After being given enough time to read the question, projectiles with the answer choices are shot towards the player.
- If the player shoots the correct answer, the explosion harms the boss! But if the player shoots the wrong answer, the projectiles hurt them.
I hope this makes learning English fun, but slightly fast-paced. Clearly I still have a lot to add! :)
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