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7h 12m 52s logged

After getting the gist of Godot from Brackey’s tutorial, I decided to switch gears to a boss-fight type of game!

What I added:

  • The player rotates to face the mouse, allowing for aiming
  • Left-clicking, or just simply tapping on the mouse pad, for shooting
  • An area node for the boss
  • A question appears on screen before triggering projectiles
  • Projectiles from the boss, the number of which can be adjusted, are designed to be distanced by the same angle (ex 180/n, n being declared)
  • A system using timer nodes that slows the game for a certain amount of time—allowing for the player to carefully aim and shoot—before returning to normal

Why these features?
Here’s the plan:

  1. The boss idles for a random amount of allotted time
  2. The boss then attacks! A randomly selected question—asking about adjectives, nouns, spelling, etc—appears on the screen.
  3. After being given enough time to read the question, projectiles with the answer choices are shot towards the player.
  4. If the player shoots the correct answer, the explosion harms the boss! But if the player shoots the wrong answer, the projectiles hurt them.

I hope this makes learning English fun, but slightly fast-paced. Clearly I still have a lot to add! :)

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