Devlog 3: Kerbal Gravity Program
KGP is a mission planning tool I’m building for KSP players and actual aerospace engineers to map out complex trajectories. It’s loosely based on libraries like Skyfield, Poliastro, and Trajectorize. The ultimate goal is to make it easy to plot out massive interplanetary trips, whether you’re trying to reach Jool and Sarnus (with the Outer Planets Mod) or calculating a real-world journey out to Neptune.
Hey there, i am very, very sorry for the wait, got caught up in school and illness, so ima try and be more punctual, maybe a devlog every week?
well, we will see if my timetable is free or “unstable”
What I did today
- Finally make a Lambert solver, the math was insanely hard and i am still getting insanely wrong numbers. (like a burn of 11,000 m/s to go to Duna in perfect conditions).
- for the Lambert solver, i had to create a new class, the
Spacecraftclass, this is the actual spacecraft that is going to go on the arduous journey to another planet or moon (basically a moving body class). - I am in the process of making the
Orbitclass, theLambertSolverclass and thesolve_anomaly()function resistant to non elliptic orbits.
well then here is Ruff and Vs code screaming at me because of a single equal sign
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.