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Devlog 2 — Player Movement + Animation Feel

Today I added the player into the Snack Cellar room and focused only on making movement feel good.

I set up the player with separate body, shadow, and eye sprites so I can animate expressions later. I added smooth WASD movement, diagonal movement normalization, camera follow, a soft shadow, idle bobbing, walk bobbing, and basic eye changes between idle and moving.

I’m trying to make the character feel alive instead of just sliding around as a static sprite.

Next devlog, I’m going to work on the dash and make it feel snappy with stretch, eye changes, and a small trail effect.

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