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Devlog 1 — First Dungeon Room

Today I built the first MVP dungeon room for my customer based roguelike, Dungeon Desk.

The first dungeon is called Snack Cellar. The customer request is: “My snack cellar is full of bouncy slime mushrooms, and they keep eating my lunch boxes. Please clear it out before they multiply.

”For this devlog, I focused only on making the first room visually exist in game. I made and drew the room with a simple handmade cartoon style, open combat space, chunky walls, snack crates, a lunchbox, mushrooms, slime puddles, a drain, and subtle floor details.

I also learned that I should not draw all the art at once. Instead, I’m going devlog by devlog and only making the assets needed for the next feature.

Next devlog, I’m going to work on the player base, movement feel, scale, and animation polish inside this room.

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Comments 1

@olive

woah omg this art is sooo cute!!! I’m so excited to see your game develop :D