UPDATE #8 The Map PT 2
Summary
Polished the map more and added it into the gameplay loop so that it sets the quota and adds money still no animations for these
Finer Details
- levels give money now
- levels have a random amount of money that increase as you go
- levels interact with setting rewards and score requirements
- quota and reward are displayed on hover
- corner brackets appear with easing in and out size on hover aswell
- changed based unit to MB from KB cuz KB of data are kinda smol
- fixed some frame update bugs where the stuff updates after selection making it look weird for a frame
- faint orange glow on the column of levels you are on
Next steps
- you can’t sell daemons in the map for some reason
- map polish level node entry point
- map path generation sometimes generates a void where you cant progress and also every node connects to every other
- consumables
- shop polish with hovers
- sfx near the end
- more animations
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