UPDATE #5 The Shop part 1
Summary
I started work on a shop system and have item purchases up now. I added a few new daemons and squashed a few new bugs.
Fine Details
- New Daemon “Loyalty Points” 2x points every 5 pins hit
- New Daemon “Mesh Network” 1.5x score for every ball in play
- somehow made it so that the description variables werent being assigned in the class and took an hour to hunt that one down
- added a shop screen with the ability to buy a daemon
- extracted button logic from multiple places to a function to draw the button instead
- increased max score from -9.22 × 10^18 to 1.7 x 10^308 bytes
- made scores that are extremely large get formmated to scientific notation
Next steps
Still considering that hands system for later maybe in 3 devlogs
I want to add a graphic for empty daemon slots and have you a bought item graphic so you cant buy it again in the same shop. reroll and next round button in shop.
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