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5h 9m 26s logged

UPDATE #1


so this is the start of my game “BitDrop” it’s a pachinko roguelike that takes inspiration from games like balatro,slay the spire, ultrapool.


How it works

Your ball starts with a starting score of something i havent figured out the value of yet and gains score to and cashes out at the bottom. The 5 things on the right are jokers from balatro but like 100% original totally not jokers and are called daemons. There is a target Quota score measured in bytes with the base unit being a kilobyte and so on.


The plan

currently the plan is to have a limited amount of balls per turn and if you put multiple balls at the same time you gain a higher score multiplier but if you have balls leftover you get more money. The pegs i think would be able to be upgraded and the balls aswell. The baskets will prolly be the same throughout and the daemons will assist with scoring higher


What i have so far

  • graphics
  • balls drop have have physics
  • balls bounce off pegs
  • everything else not listed is placeholder graphics
    but yeaaaaa thats about it and the idea for the gameeeeee thank youuuuuu
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