You are browsing as a guest. Sign up (or log in) to start making projects!

5h 22m 22s logged

User interface has been implemented!

The good

After long hours of development, countless design choices gone through and many thoughts of how to structure the project, its base has been laid and it finally features a working UI with an easy to understand UX.

The bad

It wasn’t easy to set correct boundaries and enginner instructions for AI in a way that it doesn’t have too much freedom hallucinating. After many iterations of edits within AGENTS.md file I hope it won’t eat as much time ever again (but I don’t know). Even though everything seems fine so far, nothing is promised this early in development, and the instruction document may change.

What does the current code offer?

In the current version of Onlinja players can’t do much - only play with themselves. This was done just to show off how the game will look.

Next devlog will most likely include the full bot implementation.

What are my further plans?

The first ship most likely won’t have any networking code (unless I can learn websockets within the next 5 days), but will offer a human-like bot.

Subsequent ships will offer enhanced online capabilities, accounts, leveling, and friend systems, as well as an anonymous mode. I want to make the game similar in mechanics to chess.com - a fully fledged Linja-inspired game, with an online hub!

0
6

Comments 0

No comments yet. Be the first!