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4h 17m 30s logged

Overhauled the menu aesthetic and added a settings menu

So, I realised that I’d called this game ‘Kernel Panic’, a very techy name, and yet done little to lean into the aesthetic that evoked. I decided to fix that.

Changes:

  • Rebuilt the main menu to use a similar aesthetic to the Linux GRUB
  • Added a settings menu:
    • Support for 2 Vsync modes
    • A slider to control audio
    • A credits page

This was my first time using config files, so I also got to learn something; Godot’s user:// directory is not the same as res://. A file created in the user:// directory cannot be seen in the res:// directory. From my uneducated perspective, it seemed as if this file (which I couldn’t find in the editor, since that only shows res://) was persisting across runtimes - something non-existent files famously don’t do.


I saw someone else do a ‘quote of the update’, but I was unable to find their username to credit them, so please tell me if you know who they are:

Quote of the update:

  • “I really don’t like config files”

Next plan is to overhaul the game over screen so it better fits with the aesthetic

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