Overhauled the menu aesthetic and added a settings menu
So, I realised that I’d called this game ‘Kernel Panic’, a very techy name, and yet done little to lean into the aesthetic that evoked. I decided to fix that.
Changes:
- Rebuilt the main menu to use a similar aesthetic to the Linux GRUB
- Added a settings menu:
- Support for 2 Vsync modes
- A slider to control audio
- A credits page
This was my first time using config files, so I also got to learn something; Godot’s user:// directory is not the same as res://. A file created in the user:// directory cannot be seen in the res:// directory. From my uneducated perspective, it seemed as if this file (which I couldn’t find in the editor, since that only shows res://) was persisting across runtimes - something non-existent files famously don’t do.
I saw someone else do a ‘quote of the update’, but I was unable to find their username to credit them, so please tell me if you know who they are:
Quote of the update:
- “I really don’t like config files”
Next plan is to overhaul the game over screen so it better fits with the aesthetic
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