First devlog for Kernel Panic, a tower defence game built in Godot.
Here is my progress so far:
- A menu which allows the user to select levels
- Multiple custom resources to allow for:
- Flexible enemy counts and spawn rates during waves
- Changing of range, damage, or attack speed of a tower
- Creation of ‘upgrade paths’, which store several upgrades, as well as progress along the path
- Inspection window that allows:
- Customisable targeting priority
- Upgrades to be applied from multiple upgrade paths
- Multiple towers with several unique upgrade paths each
Next step - building a tutorial level that explains the key mechanics of the game.
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