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7h 5m 25s logged

First devlog for Kernel Panic, a tower defence game built in Godot.
Here is my progress so far:

  • A menu which allows the user to select levels
  • Multiple custom resources to allow for:
    • Flexible enemy counts and spawn rates during waves
    • Changing of range, damage, or attack speed of a tower
    • Creation of ‘upgrade paths’, which store several upgrades, as well as progress along the path
  • Inspection window that allows:
    • Customisable targeting priority
    • Upgrades to be applied from multiple upgrade paths
  • Multiple towers with several unique upgrade paths each

Next step - building a tutorial level that explains the key mechanics of the game.

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