You are browsing as a guest. Sign up (or log in) to start making projects!

10h 4m 50s logged

Added a compendium

Alright, this is a big one

Additions:

  • Added an indicator that shows the progress through the level
  • Added a “Zip bomb” enemy
  • Added cloaked enemies
  • Added a pause menu
  • Added a compendium

Changes:

  • Rebuilt the tutorial

I added an indicator to show the player’s progress through the level. It also adds a tiny bit of story - you have to hold off malware until a firewall is constructed, and that bar shows you the progress. And I didn’t even build it from scratch - I’m just using the health bar from the enemies! 🤫

Next - a zip bomb enemy that, as the name suggests, spawns a burst of child enemies when killed. It moves very slowly, but has high health - this makes it a great target for the SIGTERM sniper tower, which was previously useless not always the best choice.

Cloaking was my way of trying to spice up the types of enemies the player would have to deal with. Some enemies in a level will now be cloaked, which means they cannot be attacked until they have their cloaking removed by the new ‘defragmenter’ tower.

I wanted a way for players to easily compare the stats of the various towers and enemies, and I also needed something else to add to my pause menu. I decided to kill two pieces of malware with one antivirus quarantine, by adding a compendium. This currently has two tabs, for towers and enemies, each showing you the stats of a tower / enemy when it’s selected. Please don’t ask me how long this took. I don’t want to talk about it.

I also rebuilt the tutorial because it

  1. looked bad
  2. was a pain to build and test
  3. would break if i breathed too close to it

So I completely scrapped the old system and built a new one


Quote of the update:

  • “Hidden malware is a pain - in this game, and in real life”

Any suggestions, please let me know in the comments below.

0
5

Comments 0

No comments yet. Be the first!