ok it moves now. and honestly it slaps.
didnt end up adding a car, turns out you dont need one. dropped the camera real low like youre sitting in a cockpit and just scroll the whole world toward you instead of moving forward. made two copies of the terrain and when one slides behind you it teleports back to the horizon, so the road never ends. you cant tell its only two chunks looping which is the whole trick.
steering is just the mouse. moving it left/right slides the camera into the next lane and banks it a little so it feels like the car is leaning into the turn. added a tiny bit of yaw too so the world tilts with you. small thing but it makes it feel real.best part is the turbo. hold left click and everything lerps into warp mode, the pink grid goes solar gold, the cyan stars stretch into red hyperdrive streaks, the sun flares crimson, and the whole camera starts rumbling like the engine cant take it. cruise is a chill 0.35, turbo overclocks to like 12x. let go and it eases back down to vibing speed. the lerp on everything is what sells it, nothing snaps.threw a HUD on top in orbitron, fake telemetry that flips to WARP_DRIVE ENGAGED when you boost. pure decoration but it ties the whole synthwave thing together.
thats the project. simple little infinite cyber-drive. no engine, no car model, just shaders and loops and a mouse. exactly the vibe i wanted.
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