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5h 56m 50s logged

Devlog #3: Movement and Level Additions

I’m back on Universal Existence now. I’ve spent most of the time so far on tweaking my movement system. It may seem unreasonable for me to do such at first, but believe me, there’s some important additions I needed to make, such as:

  • Adding jump buffering and coyote time
  • Adjusting speed, jump power, and gravity based on player size (to make bigger levels and as the framework for some size-changing mechanics)
  • Boosting jump power for smaller sizes (since the player’s jump felt too heavy when small; you probably will especially understand this if you played other platformer games)

The movement system changes took a lot longer than I expected, as I had to go through all 8 levels every time I made a change to make sure it was possible to progress.

I’ve also added spikes to my game, and I created a few new levels containing them, along with remastering the old levels to make them harder.

Here’s a list of other changes:

  • Changed font for better readability
  • Set strech mode to viewport so the game will adjust its size based on the current window size

The recording below shows gameplay footage of the harder levels (collecting all melons and almost every apple). Don’t worry, I’m planning on adding a settings menu to allow you to change the difficulty to your liking, which will change the level to another variant.

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