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1h 52m 29s logged

Create credits and clean up player movement

I created a simple credits scene, and although I plan to add more to it later, it should suffice for now. I tinkered around a lot with the layout, and I went with something pretty simple. Because the credits are going to be extremely short, I decided not to go with scrolling credits like I’ve done in the past.

In addition to this, I also worked on player movement for a while, refining some aspects so that they would fit the game better. I made the cooldown to launch from a sticky block much shorter so that they felt more responsive, and I lowered the threshold for something to be considered a “floor”. This means that the player can jump off of steeper slopes, and I may end up removing the threshold entirely, effectively allowing wall jumps.

In the future I clearly need to add more levels, given that my current count is still at three.m With those, I need two things: new interesting mechanics and a good tutorial. As it is, it’s quite hard for a player to just jump into the game, because they need to know more about the controls and how you’re meant to play. A tutorial will help significantly with this problem. The game also currently has no sound, which makes it feel boring and uninteresting. I plan to add sound effects for things like jumping and landing, but I’m not completely confident in my music abilities. Because of this, I’m attempting to get a few other people to help me, but if needed I can create the music myself.

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