Devlog #3 - A lot of updates on the zombie-game.
Whooh, where do I even start?
I made a functional barricade that repairs when pressing shift and that zombies can break to escape.
I added crosshair, gold and health labels on screen.
I added actual grass texture instead of grey floor
I added shotgun - a second weapon - and a real shop where you can buy it using gold.
I added jumping mechanics
I changed the map from 2 platforms connected by a bridge to a single large platform.
The biggest struggle was the grass although it sounds kinda ridiculous. I added it for the first time and it rendered either extreme green or extreme grey, nothing in between. It resembled nothing in the actual grass texture that I used. Turns out my Intel Mac can’t decode DXT-compressed textures so anything I imported rendered as weird slop. Fixed it with one setting - compress: losless. Nearly ragequit but then reimported and worked perfectly.
A lot of stuff out of my to-do list in just 7 hours. Next, I will focus on adding more weapons (e.g sniper), expanding the map, adding actual buidings (e.g bunker), dedicated zombie spawning spots, and real sound effects.
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