Did a craaap ton, mostly a ton of work on the audio and implementing enemies and a follower in the platformer segment.
I’m actually super proud of the speaking audio. It’s five vowel sounds that play when the dialogue box types the corresponding vowel, and the pitch and such is altered by a table storing pitch, modulation, and voice set (some special characters have different recording sets, such as certain demons/enemies) and then modulation and pitch are used to calculate the actual pitch of the blip played, with modulation being used to multiply against a randomized number between 0 and 1 and then added to pitch. The lower modulation is, the less difference in pitch between sounds. For instance, the main character, Sakura, has a voice (pitch) of 0.89 and a modulation of 0.2, so she has a lower and more monotone voice. Her friend, Haruko, has a voice of 1.1 and a modulation of .6, so she has a higher and energetic voice.
After calculating the modulation, pitch, and random number, the program also adds the punctuation pitch. If the sound is the last one before a punctuation mark, it figures out what type of mark it is and changes what it adds accordingly. For instance, if it’s ‘?’, the pitch rises by .4, if it’s ‘.’, it adds -.2, or if it is ‘!’, the pitch rises by .3.
Aside from the work on the dialogue boxes, I also added Haruko as a follower in the platforming segment! Currently, she can jump and follow you and that’s about soon. She can also teleport to you if you get too far and she can’t get to you. However, there’s one small problem… Sometimes she takes a hot second to teleport, and just ends up jumping aggressively against the wall with increasing speeds, creating a horrible cacophony of sound T-T. It does fix itself eventually, but I might just like. Have to mute her. When she does that. A bit of a bandaid fix I know.
I plan on having her be able to attack soon! The player also needs to be able to attack too, I’ve just been focused on getting everything in there.
I have attached a video of some test dialogue I’ve made to test everyone’s voice (though I removed a certain slightly spoiler-y oneP). It is a little bit quiet, my apolocheese.
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