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4h 9m 10s logged

Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D

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