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2h 29m 30s logged

Devlog #11

Game link : https://sudip-project-06.wuaze.com/
Hello everyone,

Welcome to Devlog #11 of Binary Bound.

Thank you so much for all the feedbacks. I’m still reading them and trying to improve the game based on them. <(_ _)>

One of the major things I worked on was securing the save score functionality.

Previously, anyone could just open the browser console and just call the saveScore function with fake values, like one try on level impossible, and the server would just believe it and share it to the leaderboard.

To fix this, I moved all that trust to the server side instead of the browser side sending the score data.

The server now tracks everything itself using PHP sessions during the game.

So when the game ends and submits a score, PHP just reads from its own memory instead of listening to the browser.

And if someone still tries to use the setScore function from the browser console without actually winning, then the server will just reject it. ( •̀ ω •́ )✧

I also got some feedback that some people did not like hearing the sound effects, as it was jumpscare, and watching from that persepective they are correct.

So I made a few changes regarding that as well.

• By default, the Disable Sound option is on.
• Anyone can turn the sounds back on anytime.
• Their preference is saved in Local Storage.
• I also applied the Disable Sound option to the win sound as well.

Thank you so much.

And yeah, I would still love any feedback you want to share. (ᵔᴗᵔ). I will ship this project for now but will still add more features on it.

Thank you so much. <(_ _)>
Have a nice day =)

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