Devlog #10
Game link : https://sudip-project-06.wuaze.com/
Hello everyone,
Welcome to Devlog #10 of Binary Bound.
Yeah, it’s the first devlog after the ship.
First, I would like to thank everyone for the feedbacks and your love and support. I’m really glad, and I feel really blessed for all the feedbacks, comments, likes—everything. Thank you so much. (╥﹏╥)♡
And yeah, like I told before, I’m working on your feedbacks.
I actually have not completed all the improvements that the feedback asked me to, but I’m still working on it.
First, I fixed what I guess was the main issue.
Anyone could console.log… theSUSimposter (Those who know, they know.) (¬‿¬)
(Actually it was the variable where the random number was created and stored)
They could literally see what the random number was, and some of them also used the function I made to save the score by executing it directly from the browser console.( ̄▽ ̄;)
To avoid this, I implemented some changes.
Previously, the random number was generated and verified in the frontend JavaScript.
Now, I have moved that logic to PHP.
The random number is now generated on the server, checked there, and only the result of whether the entered number is correct or not is returned.
I’m currently working on securing the save score functionality as well.
Once I finish it, I’ll upload the update and let you all know.
Also one more thing , i accidently deleted the old database , i am so sorry , but i had one backup but not all of them are here, i apologize (╥﹏╥).
Thank you so much.
And yeah, I would still love any feedback you want to share.
Thank you so much. <(_ _)>
Have a nice day…
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