Commenting + renaming + a lil optimization n clean up + started working on a dialogue system similair to undertale 👼 (with the taking commands from raw txts to make things look pretty)
so far for the dialogue system i have a dialogue parser (to extract commands), a dialogue runner (to run dialogue and execute commands in runtime) and a bunch of other little classes to manage dialogue (nodes , graph, sprite lib.). Also that combat dialogue thingy i did in the very beginning is getting an overhaul to adapt to this system, but I haven’t really touched that yet. TODO: something to handle choices.
Comments 2
ooo cool code!
henry im going to box u up like a fish
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