Did some stuff.
First– finished status implementation/stacks/stuff + fixing issues with HP (yay). I’ve also started on the player side of things… I started working on the first two attacks that the player will do that WILL run on a quick-time system similar to combat (Mario?). This honestly took way too long in my opinion with all the math and stuff. But it works! Also all player-side combat is currently in the same file, so I will probably change that later.
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