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5h 39m 56s logged

Dozens of small features implemented!

  1. Migrated the End screen UI to the new UI library
  2. Brought back the physics collider with water from previously deleted code.
  3. Removed a rouge sleep call in loading phase. (Which was put there for testing :hs: )
  4. Instead of drawing rectangles in when playing. We now draw the characters! With randomly generated skins!!
  5. Migrated Playing and loading UI to the new library
  6. Code cleanup and refactored for better architecture

Culling #bd56fa

When adding Culling to player rendering, I got an optimisation of 5ms->2ms.

Animation while playing

The initial phase was very easy. What I did struggle with was flipping the image. First, I tried flipping the texture themselves.

It did work but the offset of the bones were not in place. It was fine when going right, but when I turn left. It all turns bad, the 2nd video is a demonstration of that.

It took a lot of tweaks and black magic to find out that I had to also flip the anchor position and angle too 😭

Now it is working as intented :)

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