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4h 18m 14s logged

Player Customisation Screen!!

RAAH, this is really done! TBH this was easier than expected. I had an
idea of how this will work out, and implemented just that. The menu
includes some smart and fancy mathematics too

// gettin the index
current_index := (int(curr_type) * num_tiers) + int(curr_tier)

// applying the changes, Lets say user pressed right arrow.
new_index := (current_index + 1) % total_options

setPartType(group, anim.CharacterType(new_index / num_tiers))
setPartTier(group, anim.CharacterTier(new_index % num_tiers))

I am really proud of the UI. Looks great. Honestly I was really lucky
with the great reference images I found in the internet :)

hosted here

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