Player Customisation Screen!!
RAAH, this is really done! TBH this was easier than expected. I had an
idea of how this will work out, and implemented just that. The menu
includes some smart and fancy mathematics too
// gettin the index
current_index := (int(curr_type) * num_tiers) + int(curr_tier)
// applying the changes, Lets say user pressed right arrow.
new_index := (current_index + 1) % total_options
setPartType(group, anim.CharacterType(new_index / num_tiers))
setPartTier(group, anim.CharacterTier(new_index % num_tiers))
I am really proud of the UI. Looks great. Honestly I was really lucky
with the great reference images I found in the internet :)
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