A massive overhaul of game architecture.
Architecture
I think it’s safe to say that this time I unscrambled the spaghetti code that I have been writing. These things are hard but very important for a project of this scale. Else, the developer burden piles up and motivation to complete the game is dead. #883172.
Performance
I implemented a simple performance hack to my terrain generation. This fix gives almost 100% faster terrain generation and rendering! I’ve documented the fix in the comments of the code here. #f2a07a
Camera
Till now the camera didn’t follow the player, but now it does. The math again, wasn’t easy. I introduced another bug that I caught days later. #393da8
Others
- Added a feature to ping server at any moment #da64b7
- Enforced naming convention
- Out of bounds array access fix
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