rahhhh
been working on the new… demo… and well, it found some things. mhm
changes
gizmos and transforms
- rewrote the entity gizmo so moving things under rotated or scaled parents actually works properly
- transforms now handle custom matrices and shear much better, including when reparenting
- made hierarchy updates more robust, added matrix support to scene files, and stopped rounding transform data on save
- gizmo undo is more consistent now, and the editor warns when a transform has shear
pathing
- movement can now re-plan around blockers, and picks a nearby free hex if the destination is blocked
- scripts can set paths without drawing the path overlay, which is useful for enemies
script messaging
- added
Send,Broadcastandon_messageso scripts can communicate with each other - messages support basic values and are delivered through a queue on the main thread
scripting and components
-
SetTimeoutnow can forward arguments to callbacks - point lights can be disabled, and particle emitters remember whether they’re active when saved
- added a bunch of smaller fixes around scene saving, prefab parenting and serialization
obsl
- some separate ObSL updates too: variadic native functions, multiline comments, a formatter and fixes for nested calls. (not tracked here though)
DEMO!!!!!
- im working on a new demo :0
oh and it is my birthday woaw
Comments 2
Happy birthdayyyyyyyy!!!!!
@253_Mathilde_IYKYK Big thankeyou :)))))
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