Haptic Drift - Devlog 1
I wanted to experiment with something different: a browser racing game that uses haptics to make the gameplay physically feel alive on your phone.
The entire game is currently built using HTML, CSS, and JavaScript.
So far it includes:
- Procedural endless roads
- Car physics, drifting, and collisions
- Dynamic sound generation
- Mobile and desktop controls
- Haptic feedback integration
The interesting part is the haptics.
On Android devices, vibrations are currently working and are triggered by gameplay events like crashes, drifting, braking, nitro boosts, and speed changes.
I haven’t properly tested iOS yet, so feedback from iPhone users would be really helpful since browser haptic support behaves differently across devices.
This is also my first time building a game around haptics instead of treating vibration as an afterthought.
The goal isn’t to make another simple browser game, but to see how immersive a racing experience can become using only code.
It’s still early and there’s still a lot to improve, but the foundation is finally there.
If you test it, I’d love some feedback:
- Does the haptic feedback feel good?
- Is it too strong or too weak?
- Does the driving feel responsive?
- Is the UI comfortable on mobile?
- Does it actually feel fun?
This is only Devlog 1. There’s still a long road ahead.
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