AETHER: devlog #2
since the initial release of aether (https://aether-gilt-kappa.vercel.app/) I’ve improved loads of things including refining the entire user experience and making it something that’s truly fun to use!
-
I changed the way the orbital mechanics worked changing the accretion disk method from before to now having a regular orbit as its more intuitive for the user.
-
I fixed particles simply being launched by attractor nodes since before as they accelerate and approach the attractor they didn’t slow down and simply passed straight through being essentially slingshotted out
-
I reduced the power of the repulsors from 1.2 down to 0.4
-
Decreased the attraction radius from 500px to 300px
-
added a screen wrap so particles bounce back at the edges of the user’s screen rather than appearing on the opposite end of the screen - I’m thinking of making this a toggleable feature?
-
added a collapsible sidebar
-
added a feature to hide all nodes so you can see particles by themselves
-
fixed having to refresh the screen every time you want to change themes - which you can now do live in any session!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.