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AETHER: devlog #2

since the initial release of aether (https://aether-gilt-kappa.vercel.app/) I’ve improved loads of things including refining the entire user experience and making it something that’s truly fun to use!

  • I changed the way the orbital mechanics worked changing the accretion disk method from before to now having a regular orbit as its more intuitive for the user.

  • I fixed particles simply being launched by attractor nodes since before as they accelerate and approach the attractor they didn’t slow down and simply passed straight through being essentially slingshotted out

  • I reduced the power of the repulsors from 1.2 down to 0.4

  • Decreased the attraction radius from 500px to 300px

  • added a screen wrap so particles bounce back at the edges of the user’s screen rather than appearing on the opposite end of the screen - I’m thinking of making this a toggleable feature?

  • added a collapsible sidebar

  • added a feature to hide all nodes so you can see particles by themselves

  • fixed having to refresh the screen every time you want to change themes - which you can now do live in any session!

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