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1h 14m 35s logged

Another quick devlog as I’ve been adding features while trying to make an actual game with the engine!

I realized that I hadn’t added offsets for colliders, trigger colliders or collision callbacks, so I added all of those and that works now, and I also realized I needed a special renderer that could draw using THREE.js’ InstancedMesh so I created the InstancedRenderer component that allows for that InstancedMesh to be used, this should afford a decent performance boost for any games that have the ground made up of tiles (if used correctly).

The image attached is an image of the game I’ve started working on!

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