Devlog #20
This DL was mostly about cleaning up and tightening the project without changing its core. A big part of the work went into reorganizing the css so it is much easier to maintain. I also moved more of the repeated colors, borders, and shadow values into variables, which makes the system feel more consistent. On top of that, button states and status states were cleaned up so things like hover, disabled, correct, and wrong feel more unified across the game.
The mobile version also got a proper polish pass while keeping the desktop version untouched. The start screen was tightened up so it uses space better, the logo and card proportions feel more balanced, and the Daily Mode button sits more naturally in the layout.
Besides that, there was some general UI polish throughout the game. Answer feedback feels more intentional now, the HUD relies more on shared styling tokens, and the whole thing is internally a lot cleaner even though the overall look stays very close to what it was before.
Thanks for the support from all of U
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