Changed the 24bit to 256 color palette conversion logic
Until now, the conversion picked the closest color possible mathematically. But from testing on a bunch of different models, I’ve realized that it doesn’t actually look very close to the human eye. So I swapped it out for a different method, called CIELAB distance. Now it still doesn’t look perfect, but as a fallback for older terminals it’s close enough.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.