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3D Space Flight

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This project is an intermediate-level 3D flight simulation built from scratch in C++ using the Raylib graphics library. It bypasses simplified "arcade" physics to implement a true 6 Degrees of Freedom (6DoF) movement matrix. Players pilot a custom-designed spaceship—authored in Blender and rendered natively via hardware-accelerated asset pipelines—through a dense, procedurally generated field of hazards.

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