starwick - it moves now, and it remembers
big stretch of work. the cosmos went from “pretty to look at” to a place that tells you something and actually feels alive. three threads landed: the story shows up on screen, everything became real crafted 3d, and i finally taught my tests to see motion.
the story shows up
relight a constellation now and it speaks. a line types out across the bottom - “a star has gone dark. you feel the absence before you see it.” - the stars flare, and a memory surfaces: the ferryman’s lantern, someone who lit the way for others and got forgotten the moment they weren’t needed. those memories collect in a journal you can open. it’s the first time starwick has felt like it’s about something, not just nice to drift through.
everything got crafted
i ripped out the “glowing blobs of particles” look. the companion and the thing you carry are real 3d now - a glowing core wrapped in actual orbiting rings (generated the ring meshes in code). the lantern is an ember inside three tilted rings spinning at different speeds, like a little orrery of light. vesp got a proper body too and now spring-follows you with a bit of lag and overshoot instead of sliding around on rails - it reads as a thing with weight that’s choosing to keep up with you.
making the relight a moment
the relight used to be a flat on/off. now it’s staged: the star contracts, motes spiral inward, the core ignites, a shockwave ring blows outward, the companion reacts, and the camera breathes back. small thing, couple seconds, but it turns “i pressed the thing” into “something happened.”
where it stands
a flyable procedural cosmos, a companion that follows and sings and reacts, the relight-a-constellation loop with a real cinematic beat, and a story that surfaces as you go .
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.