starwick - the run learned to sing
picked flow run back up. it worked but lowkey looked like a gray triangle in black and felt like nothing. so this stretch was jus making it feel expensive.
what i did
killed teh plain blue gate spheres. gates are glowing stars now joined by a thread u light as u trace it. gave track a glowing center seam and a starfield behind it so u ride through space not a void. every gate plays a note now. finishing one fires a chord. a harmony pad swells the longer u stay clean so ur kinda composing the sky instead of scoring points. pressure used to flash red like damage which felt cheap tbh. now dark just creeps in and ur trail frays and ur light goes cold. also added a companion that rides with u and leads to next gate and speeds up as ur combo climbs and curls up scared when dark rises. shareable run codes like CORVEL-60H-LUMEN so u can hand someone ur exact run. an auto postcard at results. an intro with no menu where u touch to light the wick drag a thread and let go to open the gate. and failure isnt a game over fr. companion catches u and run ends as a memory u keep.
what broke
spent a whole evening on a landing that wouldnt register as bad. u could dive straight into the ground and the game just shrugged. turned out air drag was bleeding off fall speed faster than i thought so the hit came in under my bad-landing cutoff. sometimes soft enough to read as a perfect landing which is kinda hilarious. so i stopped tuning the number and changed the rule. if ur diving when u hit the floor thats bad. felt right instantly.
where it stands
ngl the run finally reads like a thread of light through a nebula now. music building as u chain. dark creeping when u slip. companion reacting the whole way. playable start to finish. still uncommitted tho. and “it works” vs “it feels great on a phone” are two diff things i still gotta settle on device.
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