@incomplete_tree on Umbrashift · about 1 month ago 19m 45s logged I added an input buffer to facilitate frame-perfect inputs in my game. Before this change, if you wanted to jump immediately on landing, you had to do a frame-perfect input. Now, you just need to do it within 0.08 seconds.
@incomplete_tree on Umbrashift · about 1 month ago 19m 45s logged I added an input buffer to facilitate frame-perfect inputs in my game. Before this change, if you wanted to jump immediately on landing, you had to do a frame-perfect input. Now, you just need to do it within 0.08 seconds.
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