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Physics! I integrated the Jolt physics engine into the project. I’ve used Jolt for my other projects so it was pretty quick to get up and running. I made a debug renderer system which makes and draws a wireframe depending on the collider type. There are four types of colliders currently, box, capsule, sphere and mesh. The mesh collider is unfinished, I will implement that when I actually need to implement terrain meshes and colliders.

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