Also a great day today,
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- Ball health and money are now stored in the spawner instead of each scene to make it easier to modify
- Made it so that you can only edit towers between waves
- Added a simple spike tower that does 1 damage when a ball enters it’s hitbox
- Balls can now take damage and award money when killed
- Floating numbers for damage and money gain
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I had few bugs
ㅤ - Spike was not registering mouse events (I just forgot to turn on the “Pickable” option :/ )
- Many bugs with damage numbers (All mainly because I was following a tutorial in GDScript while my project is in C#)
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In the video I have decreased the detonation timer so that you can see it in action. The detonation timer is there account for the player just blocking the exit.
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In reality I’m just trying to procrastinate on UI, so I’ll try and add the rest of the towers and then work on the shop, after which the main gameplay loop is pretty much done.
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